EACH CROSS-CURRICULAR LESSON BUILDS ON THE PREVIOUS ONE AND ALLOWS TEACHERS AND STUDENTS TO GROW TOGETHER. BY THE END OF COURSE 2, STUDENTS WILL DEMONSTRATE A MASTERY OF BLOCK PROGRAMMING BY MANIPULATING SENSORS, LOOPS, CONDITIONALS, VARIABLES, AND FUNCTIONS.
1 YEAR LICENSE TO ALL DIGITAL STUDENT FACING MATERIALS AND CONTENT.
EXPLORE THESE THEMES
“A” IN STEAM
You guessed it, we’re talking about the Arts. Using Sphero robots, students will use the Draw and Block Canvas to paint, write poetry, compose music, and dance.
SHAPES & NUMBERS
As students progress to programming with blocks, they’ll learn how to connect numbers in equations, play dice games, design guessing games, and create their own figure skating routines.
In this theme, students will use their polycarbonate robotic ball to understand the natural world by mimicking the movement of animals, programming a school of fish, and modeling sleep patterns.
With their robots and Block programming skills, students will learn to communicate clearly with their partners, offer praise and encouragement, and grow their classroom community.
In this series of Block lessons, students will use their Sphero robots to represent the elements of a story, develop dialogue, retell historical events, and even overcome writer’s block.
Bring out your inner gamer through a series of lessons designed to develop your Block programming skills—play Bingo, search for hidden treasure and build your own set of dice.
In this series of lessons, students will become critical thinkers and problem-solvers as they puzzle through obstacle courses, lockboxes, secret codes, and more.
From exploring how animals migrate to planning a road trip, this series of lessons brings the world of navigation to life for students through hands-on programming with their Sphero robots.
In this theme, students develop their problem-solving and collaboration skills while creating secret codes, solving riddles and cracking a bank robbery.
By the end of this course, students will be able to:
- Course 1: Students will demonstrate proficiency with the Draw Canvas and know how to use block programs to manipulate lights and sounds and create loops and conditionals
- Course 2: Students will demonstrate a mastery of block programming by manipulating sensors, loops, conditionals, variables, and functions. They will also understand block to text transitions.